Often magic is restricted by point systems or available casts; in the world of Tilsa, magic is unlimited and unmatched. Carelessly expelling magic attracts magic feasting demons and gives rise to magic resistant demons. The only magic limitation is your own ability to live with the consequences.
Based on your ability, magic use and manner of progression, scenarios and enemy behaviors will change in real-time. Enemies will be better prepared, gather in larger numbers, lay traps, and send Stalkers to hunt you down, wherever you may hide.
Only fools rush into combat against demons capable of enhancing one another. Demonic buffs and curses allow demons to grant one another strength, manipulate your senses, and die twice. Encounters with hordes of demons require tactics and skill. No two encounters are the same.
Every stat point sacrificed and awarded determines your struggle to survive. Trade maximum constitution for a reduction in the demons’ power, hunt down the demon who slaughtered you to regain the attributes sacrificed on death, or pay for victory over a relentless boss with hard earned attribute points; sacrifice only what you can afford, martyr.
New updates to the roadmap will be added regularly throughout the development process.
We have been hard at work to release a demo of the game with various videos to be able to display our game.
In the month of May we will be allowing a selection of fans of the souls-like genre to test our game and give detailed and useful feedback on all aspects of the game.
Magic is an integral part of Forlorn Outcast so we want to make sure we get it right, and it currently looks like all VFX and functionality will be done around July
Level designing and environmental storytelling requires dedication and an eye for detail. By March 2021 all the levels will be furnished
With the current scope and roadmap, Forlorn Outcast might be ready for release Q4 2021 or Q1 2022